12:30 - 12:45PM
- Checking blog for this week's tasks
12:45 - 2:45 PM
- Opened file Helix4_10_6.c4d saved as Helix4_10_11.c4d to folder 10_11
- Looked up to see whether or not you can weight something without connecting them
- http://www.c4dcafe.com/ipb/topic/41627-character-rigging-question/
- I was hoping that I wouldn't have to do each one individually but that seems to be the case
- I tried giving each cylinder a weight which was tedious but now I can't figure out how to get the weighting on them to connect to the weighting on the parent and thus move right along with it without the cylinders disconnecting from the helix strand
- So I'm going to let go of trying to unwind the helix it's not going anywhere and its frustrating me more than necessary
- I'm just going to do the fly around of the helix and find out what exactly I'm doing with the electrophoresis gel model I built
- Set up a target camera
- Aligned it on a helix spline that I resized
- Moved the center anchor point of the helix in order to have the camera focus on the middle rather than either end
- The animation is set to play from frame 0 to 900 (30 seconds)
- Frame 0 is 0% and Frame 900 is 100%
- Set up an export under the file name FlythroughSpline1.mov (640 x 480)
- Waited for the export
- Checked it
- There were no problems with it (for once)
- Filed it into 10_11 > Helix > MOVs
- Set up another render
- The only change is that it is a cell render
- File name FlythroughSpline2.mov
- Waited for it to render
Plans for Home/Outside of Class:
- Try a freehand fly through
- Animate electrical part of electrophoresis process (applying voltage)
Plans for Next Class:
- Try a freehand fly through
- Animate electrical part of electrophoresis process (applying voltage)
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